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我的世界基岩版1.16.200.56Beta版更新内容详情

2020-11-25 04:42  教程之家  媛媛  
字号:T|T

我的世界基岩版于2020年11月19日更新到了1.16.200.56Beta版本,此次更新都有哪些内容呢?下面就给大家带来我的世界基岩版1.16.200.56Beta版更新内容详情,以供玩家参考。

原版大一统

Basalt can no longer be destroyed by Ghast fireballs (MCPE-75252)

玄武岩不再能被恶魂火球摧毁

Basalt blocks now take slightly more time to destroy

稍微延长了破坏玄武岩所需要的时间

Dragon Egg now always drops as an item when it's destroyed by an explosion (MCPE-52632)

现在龙蛋被爆炸摧毁后总是会掉落龙蛋物品

常规

The Founder's Cape will now show up within the capes tab of the dressing room again if owned by user

如果用户拥有The Founder's Cape,那么它现在将正常出现在更衣室里的“披风”栏中

Fixed a server/client desync with blocks when using the '/fill' command at the edge of render distance

修复了在渲染距离边缘使用“/fill”命令时服务端和客户端的方块同步问题

If available GPU memory cannot be queried, the maximum render chunk distance will now default to 16

如果无法查询可用的GPU内存,则最大区块渲染距离现在将默认为16

Fixed an issue that caused a crash on Nintendo Switch when trying to load a 256x resolution resource pack

修复了在NS上尝试加载256x分辨率资源包时发生的崩溃

The system now blocks that selection and notifies the player they cannot select it

现在游戏会阻止选择这个选项,并提示玩家不能选择其

技术性改动

Added a limit to how many log messages could be processed to the GUI per frame to prevent delay on load

增加了一个每帧可以处理多少条日志消息的上限,来减少加载延迟

Fixed some culling issues with data-driven blocks larger than 1x1x1 when placed on a chunk boundary. Also added content warnings for larger blocks

修复了当在区块边界上放置大于1x1x1的数据驱动方块时发生的一些选择性问题。另外还为较大的方块添加了内容警告

Fixed custom spawn egg generation in template worlds

修复了模板世界中自定义刷怪蛋的生成问题

Fixed player smaller hitbox while swimming and gliding from being reset after an event is sent on the player

修复了当一个事件被发送到玩家身上后,玩家游泳或滑翔时较小的碰撞箱被重置的问题

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